小队debuff无法显示前4个的问题.
我用同样的方法创建小队成员buff和debuff按钮.buff CreateFrame("Button", "PartyMemberFrame"..i.."Buff"..j, getglobal(party), "PartyBuffButtonTemplate")
debff CreateFrame("Button", "PartyMemberFrame"..i.."Debuff"..j, getglobal(party), "PartyBuffButtonTemplate")
可以肯定的是,对象都创建成功.定位也没问题.
但一直有个奇怪的现象.就是buff按钮完全可以正常显示,可debuff只能显示第5个以后的,也就是前4个怎么也不显示,
可在定位位置上看,那些确实已经赋值成功,只是不显示.
以下是相关代码.麻烦版主以及各位达人请教.
for i = 1,4 do
local party = "PartyMemberFrame"..i
local temp
for j=1,15 do
temp = CreateFrame("Button", party.."Buff"..j, getglobal(party), "PartyBuffButtonTemplate")
temp:SetID(j)
temp:SetScript("OnEnter",function()
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT", 15, -25)
GameTooltip:SetUnitBuff("party"..i,j)
end)
if j == 1 then
temp:SetPoint("TOPLEFT", party, "TOPLEFT", 48, -32)
elseif j == 10 then
temp:SetPoint("TOP",party.."Buff4","BOTTOM",0,0)
else
temp:SetPoint("LEFT", party.."Buff"..(j-1), "RIGHT", 0, 0)
end
end
for j = 1,6 do
temp = CreateFrame("Button", party.."Debuff"..j, getglobal(party), "PartyBuffButtonTemplate")
temp:SetID(j)
temp:SetScript("OnEnter",function()
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT", 15, -25)
GameTooltip:SetUnitDebuff("party"..i, j)
end)
temp:SetPoint("CENTER",party.."Portrait","CENTER",30*math.cos(j*0.65+0.35),30*math.sin(j*0.65+0.35));
end
getglobal(party):SetScript("OnEnter",UnitFrame_OnEnter)
end
--重写 RefreshBuffs
local TUI_RefreshBuffs = RefreshBuffs
function RefreshBuffs(button, showBuffs, unit)
TUI_RefreshBuffs(button,nil, unit)
local icon
if string.find(unit, "party") and string.len(unit) == 6 then
for i=1,15 do
_,_,icon = UnitBuff(unit, i, false)
if ( icon ) then
getglobal(button:GetName().."Buff"..i.."Icon"):SetTexture(icon)
getglobal(button:GetName().."Buff"..i):Show()
else
getglobal(button:GetName().."Buff"..i):Hide()
end
end
for i=1,6 do
_,_,icon = UnitDebuff(unit, i, false)
if ( icon ) then
getglobal(button:GetName().."Debuff"..i.."Icon"):SetTexture(icon)
getglobal(button:GetName().."Debuff"..i):Show()
else
getglobal(button:GetName().."Debuff"..i):Hide()
end
end
end
end 问题已经解决了.
不用回复了.
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