CWDG论坛-专业魔兽插件's Archiver

condywl 发表于 2007-9-25 19:20

Examiner 本地化求证 08.03.26

[quote]
--------------------------------------------------------------------------------------------------------
--                                                Misc                                                --
--------------------------------------------------------------------------------------------------------

BINDING_HEADER_EXAMINER = "Examiner";
BINDING_NAME_EXAMINER_OPEN = "Open Examiner";
BINDING_NAME_EXAMINER_TARGET = "Inspect Target";
BINDING_NAME_EXAMINER_MOUSEOVER = "Inspect Mouseover";

Examiner.Classification = {
        ["worldboss"] = BOSS,
        ["rareelite"] = "RareElite",
        ["elite"] = ELITE,
        ["rare"] = "Rare",
};

ExScanner.SetBonusTokenActive = "^Set: ";
ExScanner.ItemUseToken = "^Use: ";

--------------------------------------------------------------------------------------------------------
--                                           Stat Patterns                                            --
--------------------------------------------------------------------------------------------------------

ExScanner.Patterns = {
        --  Base Stats  --
        { p = "%+(%d+) Strength", s = "STR" },
        { p = "%+(%d+) Agility", s = "AGI" },
        { p = "%+(%d+) Stamina", s = "STA" },
        { p = "Stamina %+(%d+)", s = "STA" }, -- WORKAROUND: Infused Amethyst (31116)
        { p = "%+(%d+) Intellect", s = "INT" },
        { p = "%+(%d+) Spirit", s = "SPI" },
        { p = "(%d+) Armor", s = "ARMOR" }, -- Should catch all armor: Base armor, Armor enchants, Armor kits

        --  Resistances (Exclude the Resist-"ance" then it picks up armor patches as well)  --
        { p = "%+(%d+) Arcane Resist", s = "ARCANERESIST" },
        { p = "%+(%d+) Fire Resist", s = "FIRERESIST" },
        { p = "%+(%d+) Nature Resist", s = "NATURERESIST" },
        { p = "%+(%d+) Frost Resist", s = "FROSTRESIST" },
        { p = "%+(%d+) Shadow Resist", s = "SHADOWRESIST" },
        { p = "%+(%d+) All Resistances", s = { "ARCANERESIST", "FIRERESIST", "NATURERESIST", "FROSTRESIST", "SHADOWRESIST" } },
        { p = "%+(%d+) Resist All", s = { "ARCANERESIST", "FIRERESIST", "NATURERESIST", "FROSTRESIST", "SHADOWRESIST" } }, -- Void Sphere

        --  Equip: Other  --
        { p = "Improves your resilience rating by (%d+)%.", s = "RESILIENCE" },

        { p = "Increases defense rating by (%d+)%.", s = "DEFENSE" },
        { p = "Increases your dodge rating by (%d+)%.", s = "DODGE" },
        { p = "Increases your parry rating by (%d+)%.", s = "PARRY" },
        { p = "Increases your s?h?i?e?l?d? ?block rating by (%d+)%.", s = "BLOCK" }, -- Should catch both new and old style

        { p = "Increases the block value of your shield by (%d+)%.", s = "BLOCKVALUE" },
        { p = "^(%d+) Block$", s = "BLOCKVALUE" }, -- Should catch only base block value from a shield

        --  Equip: Melee & Ranged  --
        { p = "Increases your critical strike rating by (%d+)%.", s = "CRIT" },
        { p = "Improves critical strike rating by (%d+)%.", s = "CRIT" },
        { p = "Increases your hit rating by (%d+)%.", s = "HIT" },
        { p = "Improves hit rating by (%d+)%.", s = "HIT" },

        { p = "Increases attack power by (%d+)%.", s = "AP" },
        { p = "Increases ranged attack power by (%d+)%.", s = "RAP" },
        { p = "Increases attack power by (%d+) in Cat, Bear, Dire Bear, and Moonkin forms only%.", s = "APFERAL" },

        { p = "Improves haste rating by (%d+)%.", s = "HASTE" },
        { p = "Increases your expertise rating by (%d+)%.", s = "EXPERTISE" }, -- New 2.3 Stat
        { p = "Your attacks ignore (%d+) of your opponent's armor%.", s = "ARMORPENETRATION" },

        --  Equip: Magic (The school patterns has no "Increases" because items like 30642)  --
        { p = "Improves spell critical strike rating by (%d+)%.", s = "SPELLCRIT" },
        { p = "Increases your spell critical strike rating by (%d+)%.", s = "SPELLCRIT" },
        { p = "Improves spell hit rating by (%d+)%.", s = "SPELLHIT" },
        { p = "Increases your spell hit rating by (%d+)%.", s = "SPELLHIT" },

        { p = "Improves spell haste rating by (%d+)%.", s = "SPELLHASTE" },
        { p = "Increases your spell penetration by (%d+)%.", s = "SPELLPENETRATION" },

        { p = "Increases healing done by up to (%d+) and damage done by up to (%d+) for all magical spells and effects.", s = { "HEAL", "SPELLDMG" } }, -- New 2.3 Heal/SpellDmg
        { p = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", s = { "SPELLDMG", "HEAL" } },
        { p = "Increases damage and healing done by magical spells and effects slightly%.", s = { "SPELLDMG", "HEAL" }, v = 6 }, -- Bronze Band of Force

        { p = "damage done by Arcane spells and effects by up to (%d+)%.", s = "ARCANEDMG" },
        { p = "damage done by Fire spells and effects by up to (%d+)%.", s = "FIREDMG" },
        { p = "damage done by Nature spells and effects by up to (%d+)%.", s = "NATUREDMG" },
        { p = "damage done by Frost spells and effects by up to (%d+)%.", s = "FROSTDMG" },
        { p = "damage done by Shadow spells and effects by up to (%d+)%.", s = "SHADOWDMG" },
        { p = "damage done by Holy spells and effects by up to (%d+)%.", s = "HOLYDMG" },

        --  Health & Mana Per 5 Sec  --
        { p = "(%d+) health every 5 sec%.", s = "HP5" },
        { p = "(%d+) [Hh]ealth per 5 sec%.", s = "HP5" },

        { p = "%+(%d+) Mana Regen", s = "MP5" }, -- Scryer Shoulder Enchant, Priest ZG Enchant
        { p = "%+(%d+) Mana restored per 5 seconds", s = "MP5" }, -- Magister's Armor Kit

        { p = "%+(%d+) Mana per 5 Seconds", s = "MP5" }, -- Gem: Royal Shadow Draenite
        { p = "Mana Regen (%d+) per 5 sec%.", s = "MP5" }, -- Bracer Enchant

        { p = "(%d+) [Mm]ana [Pp]er 5 [Ss]ec%.$", s = "MP5" }, -- Combined Pattern: Covers [Equip Bonuses] [Socket Bonuses] --- Added "$" to avoid confusing on item 33502
        { p = "%+(%d+) [Mm]ana every 5 [Ss]ec", s = "MP5" }, -- Combined Pattern: Covers [Chest Enchant] [Gem: Dazzling Deep Peridot] [Various Gems]

        --  Enchants / Gems / Socket Bonuses / Mixed / Misc  --
        { p = "^%+(%d+) HP$", s = "HP" },
        { p = "^%+(%d+) Health$", s = "HP" },
        { p = "^%+(%d+) Mana$", s = "MP" },

        { p = "^Vitality$", s = { "MP5", "HP5" }, v = 4 },
        { p = "^Savagery$", s = "AP", v = 70 },
        { p = "^Surefooted$", s = "HIT", v = 10 },
        { p = "^Soulfrost$", s = { "FROSTDMG", "SHADOWDMG" }, v = 54 },
        { p = "^Sunfire$", s = { "ARCANEDMG", "FIREDMG" }, v = 50 },

        { p = "%+(%d+) All Stats", s = { "STR", "AGI", "STA", "INT", "SPI" } }, -- Chest + Bracer Enchant

        { p = "%+(%d+) Arcane S?p?e?l?l? ?Damage", s = "ARCANEDMG" },
        { p = "%+(%d+) Fire S?p?e?l?l? ?Damage", s = "FIREDMG" },
        { p = "%+(%d+) Nature S?p?e?l?l? ?Damage", s = "NATUREDMG" },
        { p = "%+(%d+) Frost S?p?e?l?l? ?Damage", s = "FROSTDMG" },
        { p = "%+(%d+) Shadow S?p?e?l?l? ?Damage", s = "SHADOWDMG" },
        { p = "%+(%d+) Holy S?p?e?l?l? ?Damage", s = "HOLYDMG" },

        { p = "%+(%d+) Defense", s = "DEFENSE" }, -- Exclude "Rating" from this pattern due to Paladin ZG Enchant
        { p = "%+(%d+) Dodge Rating", s = "DODGE" },
        { p = "%+(%d+) Parry Rating", s = "PARRY" },
        { p = "%+(%d+) S?h?i?e?l?d? ?Block Rating", s = "BLOCK" }, -- Combined Pattern: Covers [Shield Enchant] [Socket Bonus]

        { p = "%+(%d+) Block Value", s = "BLOCKVALUE" },

        { p = "%+(%d+) Attack Power", s = "AP" },
        { p = "%+(%d+) Ranged Attack Power", s = "RAP" },
        { p = "%+(%d+) Hit Rating", s = "HIT" },
        { p = "%+(%d+) Crit Rating", s = "CRIT" },
        { p = "%+(%d+) Critical S?t?r?i?k?e? ?Rating", s = "CRIT" }, -- Matches two versions, with/without "Strike". No "Strike" on "Unstable Citrine".
        { p = "%+(%d+) Resilience", s = "RESILIENCE" },
        { p = "%+(%d+) Haste Rating", s = "HASTE" },
        { p = "%+(%d+) Expertise Rating", s = "EXPERTISE" },

        { p = "%+(%d+) Healing", s = "HEAL" }, -- Has to appear before patterns with a SPELLDMG entry, due to the workaround
        { p = "%+(%d+) Healing and Spell Damage", s = "SPELLDMG" }, -- Warlock ZG Enchant (Healing will be cought by the pattern above)
        { p = "Spell Damage %+(%d+)", s = { "SPELLDMG", "HEAL" } }, -- WORKAROUND: Infused Amethyst (31116)
        { p = "%+(%d+) Spell Power", s = { "SPELLDMG", "HEAL" } },
        { p = "%+(%d+) Damage Spells", s = "SPELLDMG" }, -- New 2.3: Damage part of the previously "+Healing" enchants
        { p = "%+(%d+) Spell Damage", s = { "SPELLDMG", "HEAL" } },
        { p = "%+(%d+) Spell Hit", s = "SPELLHIT" }, -- Exclude "Rating" from this pattern to catch Mage ZG Enchant
        { p = "%+(%d+) Spell Crit Rating", s = "SPELLCRIT" },
        { p = "%+(%d+) Spell Critical S?t?r?i?k?e? ?Rating", s = "SPELLCRIT" }, -- Matches two versions, with/without "Strike"
        { p = "%+(%d+) Spell Penetration", s = "SPELLPENETRATION" },
        { p = "%+(%d+) Damage and Healing Spells", s = { "SPELLDMG", "HEAL" } },

        { p = "%+(%d+)  ?Weapon Damage", s = "WPNDMG" }, -- Added optional space as I found a "+1  Weapon Damage" enchant on someone
        { p = "^Scope %(%+(%d+) Damage%)$", s = "RANGEDDMG" },

        -- Demon's Blood
        { p = "Increases defense rating by 5, Shadow resistance by 10 and your normal health regeneration by 3%.", s = { "DEFENSE", "SHADOWRESIST", "HP5" }, v = { 5, 10, 3 } },

        -- Void Star Talisman (Warlock T5 Class Trinket)
        { p = "Increases your pet's resistances by 130 and increases your spell damage by up to 48%.", s = "SPELLDMG", v = 48 },

        -- Temp Enchants (Disabled as they are not part of "gear" stats)
        --{ p = "Minor Mana Oil", s = "MP5", v = 4 },
        --{ p = "Lesser Mana Oil", s = "MP5", v = 8 },
        --{ p = "Superior Mana Oil", s = "MP5", v = 14 },
        --{ p = "Brilliant Mana Oil", s = { "MP5", "HEAL" }, v = { 12, 25 } },

        --{ p = "Minor Wizard Oil", s = "SPELLDMG", v = 8 },
        --{ p = "Lesser Wizard Oil", s = "SPELLDMG", v = 16 },
        --{ p = "Wizard Oil", s = "SPELLDMG", v = 24 },
        --{ p = "Superior Wizard Oil", s = "SPELLDMG", v = 42 },
        --{ p = "Brilliant Wizard Oil", s = { "SPELLDMG", "SPELLCRIT" }, v = { 36, 14 } },

        -- Future Patterns (Disabled)
        --{ p = "When struck in combat inflicts (%d+) .+ damage to the attacker.", s = "DMGSHIELD" },
};

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--                                        Stat Order & Naming                                         --
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Examiner.StatEntryOrder = {
        { name = "Basic Stats", stats = {"STR", "AGI", "STA", "INT", "SPI", "ARMOR"} },
        { name = "Health & Mana", stats = {"HP", "MP", "HP5", "MP5"} },
        { name = "Melee & Ranged Stats", stats = {"AP", "RAP", "APFERAL", "CRIT", "HIT", "HASTE", "WPNDMG", "RANGEDDMG", "ARMORPENETRATION", "EXPERTISE"} },
        { name = "Spell Stats", stats = {"HEAL", "SPELLDMG", "ARCANEDMG", "FIREDMG", "NATUREDMG", "FROSTDMG", "SHADOWDMG", "HOLYDMG", "SPELLCRIT", "SPELLHIT", "SPELLHASTE", "SPELLPENETRATION"} },
        { name = "Defensive Stats", stats = {"DEFENSE", "DODGE", "PARRY", "BLOCK", "BLOCKVALUE", "RESILIENCE"} },
};

ExScanner.StatNames = {
        ["STR"] = "Strength",
        ["AGI"] = "Agility",
        ["STA"] = "Stamina",
        ["INT"] = "Intellect",
        ["SPI"] = "Spirit",

        ["ARMOR"] = "Armor",

        ["ARCANERESIST"] = "Arcane Resistance",
        ["FIRERESIST"] = "Fire Resistance",
        ["NATURERESIST"] = "Nature Resistance",
        ["FROSTRESIST"] = "Frost Resistance",
        ["SHADOWRESIST"] = "Shadow Resistance",

        ["DODGE"] = "Dodge Rating",
        ["PARRY"] = "Parry Rating",
        ["DEFENSE"] = "Defense Rating",
        ["BLOCK"] = "Block Rating",
        ["BLOCKVALUE"] = "Block Value",
        ["RESILIENCE"] = "Resilience Rating",

        ["AP"] = "Attack Power",
        ["RAP"] = "Ranged Attack Power",
        ["APFERAL"] = "Attack Power (Feral)",
        ["CRIT"] = "Crit Rating",
        ["HIT"] = "Hit Rating",
        ["HASTE"] = "Haste Rating",
        ["WPNDMG"] = "Weapon Damage",
        ["RANGEDDMG"] = "Ranged Damage",
        ["ARMORPENETRATION"] = "Armor Penetration",
        ["EXPERTISE"] = "Expertise Rating",

        ["SPELLCRIT"] = "Spell Crit Rating",
        ["SPELLHIT"] = "Spell Hit Rating",
        ["SPELLHASTE"] = "Spell Haste Rating",
        ["SPELLPENETRATION"] = "Spell Penetration",

        ["HEAL"] = "Healing",
        ["SPELLDMG"] = "Spell Damage",
        ["ARCANEDMG"] = "Spell Damage (Arcane)",
        ["FIREDMG"] = "Spell Damage (Fire)",
        ["NATUREDMG"] = "Spell Damage (Nature)",
        ["FROSTDMG"] = "Spell Damage (Frost)",
        ["SHADOWDMG"] = "Spell Damage (Shadow)",
        ["HOLYDMG"] = "Spell Damage (Holy)",

        ["HP"] = "Health Points",
        ["MP"] = "Mana Points",

        ["HP5"] = "Health Regen Per 5 Sec",
        ["MP5"] = "Mana Regen Per 5 Sec",
};
[/quote]
[quote]
if (GetLocale() == "zhCN") then

--------------------------------------------------------------------------------------------------------
--                                                Misc                                                --
--------------------------------------------------------------------------------------------------------

BINDING_HEADER_EXAMINER = "Examiner";
BINDING_NAME_EXAMINER_OPEN = "开启Examiner";
BINDING_NAME_EXAMINER_TARGET = "观察目标";
BINDING_NAME_EXAMINER_MOUSEOVER = "观察鼠标划过目标";

Examiner.Classification = {
        ["worldboss"] = BOSS,
        ["rareelite"] = "稀有精英",
        ["elite"] = "精英",
        ["rare"] = "稀有",
};

ExScanner.SetBonusTokenActive = "^套装: ";
ExScanner.ItemUseToken = "^使用: ";

--------------------------------------------------------------------------------------------------------
--                                           Stat Patterns                                            --
--------------------------------------------------------------------------------------------------------

ExScanner.Patterns = {
        --  Base Stats  --
        { p = "%+(%d+) 力量", s = "STR" },
        { p = "%+(%d+) 敏捷", s = "AGI" },
        { p = "%+(%d+) 耐力", s = "STA" },
        { p = "耐力 %+(%d+)", s = "STA" }, -- WORKAROUND: Infused Amethyst (31116)
        { p = "%+(%d+) 智力", s = "INT" },
        { p = "%+(%d+) 精神", s = "SPI" },
        { p = "(%d+)点护甲", s = "ARMOR" }, -- Should catch all armor: Base armor, Armor enchants, Armor kits

        --  Resistances (Exclude the Resist-"ance" then it picks up armor patches as well)  --
        { p = "%+(%d+) 奥术抗性", s = "ARCANERESIST" },
        { p = "%+(%d+) 火焰抗性", s = "FIRERESIST" },
        { p = "%+(%d+) 自然抗性", s = "NATURERESIST" },
        { p = "%+(%d+) 冰霜抗性", s = "FROSTRESIST" },
        { p = "%+(%d+) 暗影抗性", s = "SHADOWRESIST" },
        { p = "%+(%d+) 所有抗性", s = { "ARCANERESIST", "FIRERESIST", "NATURERESIST", "FROSTRESIST", "SHADOWRESIST" } },
        { p = "%+(%d+) 抵抗全部", s = { "ARCANERESIST", "FIRERESIST", "NATURERESIST", "FROSTRESIST", "SHADOWRESIST" } }, --

Void Sphere

        --  Equip: Other  --
        { p = "韧性等级提高(%d+)%.", s = "RESILIENCE" },
        { p = "防御等级提高(%d+)%.", s = "DEFENSE" },
        { p = "使你的躲闪等级提高(%d+)%.", s = "DODGE" },
        { p = "使你的招架等级提高(%d+)%.", s = "PARRY" },
        { p = "使你的格挡等级提高(%d+)%.", s = "BLOCK" }, -- Should catch both new and old style

        { p = "使你的盾牌格挡等级提高(%d+)%.", s = "BLOCK" },
        { p = "使你的盾牌格挡值提高(%d+)%.", s = "BLOCKVALUE" },
        { p = "^(%d+)格档$", s = "BLOCKVALUE" }, -- Should catch only base block value from a shield

        --  Equip: Melee & Ranged  --
        { p = "使你的爆击等级提高(%d+)%.", s = "CRIT" },
        { p = "爆击等级提高(%d+)%.", s = "CRIT" },
        { p = "使你的命中等级提高(%d+)%.", s = "HIT" },
        { p = "命中等级提高(%d+)%.", s = "HIT" },

        { p = "攻击强度提高(%d+)%.", s = "AP" },
        { p = "远程攻击强度提高(%d+)%.", s = "RAP" },
        { p = "在猎豹、熊、巨熊和枭兽形态下的攻击强度提高(%d+)%.", s = "APFERAL" },

        { p = "急速等级提高(%d+)%.", s = "HASTE" },
        { p = "专精等级提高(%d+)%.", s = "EXPERTISE" }, -- New 2.3 Stat
        { p = "你的攻击无视目标的(%d+)%点护甲值.", s = "ARMORPENETRATION" },

        --  Equip: Magic (The school patterns has no "Increases" because items like 30642)  --
        { p = "法术爆击等级提高(%d+)%.", s = "SPELLCRIT" },
        { p = "使你的法术爆击等级提高(%d+)%.", s = "SPELLCRIT" },
        { p = "法术命中等级提高(%d+)%.", s = "SPELLHIT" },
        { p = "使你的法术命中等级提高(%d+)%.", s = "SPELLHIT" },

        { p = "法术急速等级提高(%d+)%.", s = "SPELLHASTE" },
        { p = "使你的法术急速等级提高(%d+)%.", s = "SPELLPENETRATION" },

        { p = "使法术治疗提高最多(%d+)点,法术伤害提高最多(%d+)点.", s = { "HEAL", "SPELLDMG" } }, -- New 2.3 Heal/SpellDmg
        { p = "提高所有法术和魔法效果所造成的伤害和治疗效果,最多(%d+)%点.", s = { "SPELLDMG", "HEAL" } },
        { p = "轻微提高所有法术和魔法效果所造成的伤害和治疗效果%.", s = { "SPELLDMG", "HEAL" }, v = 6 }, -- Bronze Band of

Force

        { p = "提高奥术法术和效果所造成的伤害,最多(%d+)%点.", s = "ARCANEDMG" },
        { p = "提高火焰法术和效果所造成的伤害,最多(%d+)%点.", s = "FIREDMG" },
        { p = "提高自然法术和效果所造成的伤害,最多(%d+)%点.", s = "NATUREDMG" },
        { p = "提高冰霜法术和效果所造成的伤害,最多(%d+)%点.", s = "FROSTDMG" },
        { p = "提高暗影法术和效果所造成的伤害,最多(%d+)%点.", s = "SHADOWDMG" },
        { p = "提高神圣法术和效果所造成的伤害,最多(%d+)%点.", s = "HOLYDMG" },

        --  Health & Mana Per 5 Sec  --
        { p = "每5秒恢复(%d+)%点生命值.", s = "HP5" },
        { p = "每5秒恢复(%d+)%点生命值.", s = "HP5" },

        { p = "%+(%d+) 法力回复", s = "MP5" }, -- Scryer Shoulder Enchant, Priest ZG Enchant
        { p = "每5秒恢复%+(%d+)%点法力值.", s = "MP5" }, -- Magister's Armor Kit

        { p = "每5秒恢复%+(%d+)%点法力值", s = "MP5" }, -- Gem: Royal Shadow Draenite
        { p = "每5秒恢复%+(%d+)%点法力值.", s = "MP5" }, -- Bracer Enchant

        { p = "每5秒恢复%+(%d+)%点法力值.$", s = "MP5" }, -- Combined Pattern: Covers [Equip Bonuses] [Socket Bonuses] ---

Added "$" to avoid confusing on item 33502
        { p = "每5秒恢复%+(%d+)%点法力值", s = "MP5" }, -- Combined Pattern: Covers [Chest Enchant] [Gem: Dazzling Deep

Peridot] [Various Gems]

        --  Enchants / Gems / Socket Bonuses / Mixed / Misc  --
        { p = "^%+(%d+) 生命值$", s = "HP" },
        { p = "^%+(%d+) 耐力$", s = "HP" },
        { p = "^%+(%d+) 法力值$", s = "MP" },

        { p = "^活力$", s = { "MP5", "HP5" }, v = 4 },
        { p = "^野蛮$", s = "AP", v = 70 },
        { p = "^稳固$", s = "HIT", v = 10 },
        { p = "^霜魂$", s = { "FROSTDMG", "SHADOWDMG" }, v = 54 },
        { p = "^阳炎$", s = { "ARCANEDMG", "FIREDMG" }, v = 50 },

        { p = "%+(%d+) 所有属性", s = { "STR", "AGI", "STA", "INT", "SPI" } }, -- Chest + Bracer Enchant

        { p = "%+(%d+) 奥术法术伤害", s = "ARCANEDMG" },
        { p = "%+(%d+) 火焰法术伤害", s = "FIREDMG" },
        { p = "%+(%d+) 自然法术伤害", s = "NATUREDMG" },
        { p = "%+(%d+) 冰霜法术伤害", s = "FROSTDMG" },
        { p = "%+(%d+) 暗影法术伤害", s = "SHADOWDMG" },
        { p = "%+(%d+) 神圣法术伤害", s = "HOLYDMG" },

        { p = "%+(%d+) 防御", s = "DEFENSE" }, -- Exclude "Rating" from this pattern due to Paladin ZG Enchant
        { p = "%+(%d+) 躲闪等级", s = "DODGE" },
        { p = "%+(%d+) 招架等级", s = "PARRY" },
        { p = "%+(%d+) 盾牌格挡等级", s = "BLOCK" }, -- Combined Pattern: Covers [Shield Enchant] [Socket Bonus]

        { p = "%+(%d+) 格挡值", s = "BLOCKVALUE" },

        { p = "%+(%d+) 攻击强度", s = "AP" },
        { p = "%+(%d+) 远程攻击强度", s = "RAP" },
        { p = "%+(%d+) 命中等级", s = "HIT" },
        { p = "%+(%d+) 爆击等级", s = "CRIT" },
        { p = "%+(%d+) 爆击等级", s = "CRIT" }, -- Matches two versions, with/without "Strike". No "Strike" on "Unstable

Citrine".
        { p = "%+(%d+) 韧性等级", s = "RESILIENCE" },
        { p = "%+(%d+) 急速等级", s = "HASTE" },
        { p = "%+(%d+) 专精等级", s = "EXPERTISE" },

        { p = "%+(%d+) 法术治疗", s = "HEAL" }, -- Has to appear before patterns with a SPELLDMG entry, due to the workaround
        { p = "%+(%d+) 治疗或伤害", s = "SPELLDMG" }, -- Warlock ZG Enchant (Healing will be cought by the pattern above)
        { p = "法术伤害 %+(%d+)", s = { "SPELLDMG", "HEAL" } }, -- WORKAROUND: Infused Amethyst (31116)
        { p = "%+(%d+) 法术能量", s = { "SPELLDMG", "HEAL" } },
        { p = "%+(%d+) 法术伤害", s = "SPELLDMG" }, -- New 2.3: Damage part of the previously "+Healing" enchants
        { p = "%+(%d+) 法术伤害", s = { "SPELLDMG", "HEAL" } },
        { p = "%+(%d+) 法术命中", s = "SPELLHIT" }, -- Exclude "Rating" from this pattern to catch Mage ZG Enchant
        { p = "%+(%d+) 法术爆击等级", s = "SPELLCRIT" },
        { p = "%+(%d+) 爆击等级", s = "SPELLCRIT" }, -- Matches two versions, with/without "Strike"
        { p = "%+(%d+) 法术穿透", s = "SPELLPENETRATION" },
        { p = "%+(%d+) 伤害和治疗效果", s = { "SPELLDMG", "HEAL" } },

        { p = "%+(%d+) 武器伤害", s = "WPNDMG" }, -- Added optional space as I found a "+1  Weapon Damage" enchant on someone
        { p = "^远程 %(%+(%d+) 伤害%)$", s = "RANGEDDMG" },

        -- Demon's Blood
        { p = "防御等级提高5,暗影抗性提高10点,生命值恢复速度提高3点.", s = { "DEFENSE", "SHADOWRESIST", "HP5" }, v = { 5,

10, 3 } },

        -- Void Star Talisman (Warlock T5 Class Trinket)
        { p = "使你的宠物所有抗性提高130点并使你的法术伤害提高48%.", s = "SPELLDMG", v = 48 },

        -- Temp Enchants (Disabled as they are not part of "gear" stats)
        --{ p = "初级法力之油", s = "MP5", v = 4 },
        --{ p = "初级法力之油", s = "MP5", v = 8 },
        --{ p = "卓越法力之油", s = "MP5", v = 14 },
        --{ p = "超级法力之油", s = { "MP5", "HEAL" }, v = { 12, 25 } },
        --{ p = "初级巫师之油", s = "SPELLDMG", v = 8 },
        --{ p = "次级巫师之油", s = "SPELLDMG", v = 16 },
        --{ p = "巫师之油", s = "SPELLDMG", v = 24 },
        --{ p = "卓越巫师之油", s = "SPELLDMG", v = 42 },
        --{ p = "超级巫师之油", s = { "SPELLDMG", "SPELLCRIT" }, v = { 36, 14 } },

        -- Future Patterns (Disabled)
        --{ p = "When struck in combat inflicts (%d+) .+ damage to the attacker.", s = "DMGSHIELD" },
};

--------------------------------------------------------------------------------------------------------
--                                        Stat Order & Naming                                         --
--------------------------------------------------------------------------------------------------------

Examiner.StatEntryOrder = {
        { name = "基础属性", stats = {"STR", "AGI", "STA", "INT", "SPI", "ARMOR"} },
        { name = "生命和法力", stats = {"HP", "MP", "HP5", "MP5"} },
        { name = "近战和远程属性", stats = {"AP", "RAP", "APFERAL", "CRIT", "HIT", "HASTE", "WPNDMG", "RANGEDDMG",

"ARMORPENETRATION", "EXPERTISE"} },
        { name = "法术属性", stats = {"HEAL", "SPELLDMG", "ARCANEDMG", "FIREDMG", "NATUREDMG", "FROSTDMG", "SHADOWDMG",

"HOLYDMG", "SPELLCRIT", "SPELLHIT", "SPELLHASTE", "SPELLPENETRATION"} },
        { name = "防御属性", stats = {"DEFENSE", "DODGE", "PARRY", "BLOCK", "BLOCKVALUE", "RESILIENCE"} },
};

ExScanner.StatNames = {
        ["STR"] = "力量",
        ["AGI"] = "敏捷",
        ["STA"] = "耐力",
        ["INT"] = "智力",
        ["SPI"] = "精神",

        ["ARMOR"] = "护甲",

        ["ARCANERESIST"] = "奥术抗性",
        ["FIRERESIST"] = "火焰抗性",
        ["NATURERESIST"] = "自然抗性",
        ["FROSTRESIST"] = "冰霜抗性",
        ["SHADOWRESIST"] = "暗影抗性",

        ["DODGE"] = "躲闪等级",
        ["PARRY"] = "招架等级",
        ["DEFENSE"] = "防御等级",
        ["BLOCK"] = "格档等级",
        ["BLOCKVALUE"] = "格档值",
        ["RESILIENCE"] = "韧性等级",

        ["AP"] = "攻击强度",
        ["RAP"] = "远程攻击强度",
        ["APFERAL"] = "攻击强度(野性)",
        ["CRIT"] = "爆击等级",
        ["HIT"] = "命中等级",
        ["HASTE"] = "急速等级",
        ["WPNDMG"] = "武器伤害",
        ["RANGEDDMG"] = "远程伤害",
        ["ARMORPENETRATION"] = "护甲穿透",
        ["EXPERTISE"] = "专精等级",

        ["SPELLCRIT"] = "法术爆击等级",
        ["SPELLHIT"] = "法术命中等级",
        ["SPELLHASTE"] = "法术急速等级",
        ["SPELLPENETRATION"] = "法术穿透",

        ["HEAL"] = "法术治疗",
        ["SPELLDMG"] = "法术伤害",
        ["ARCANEDMG"] = "法术伤害(奥术)",
        ["FIREDMG"] = "法术伤害(火焰)",
        ["NATUREDMG"] = "法术伤害(自然)",
        ["FROSTDMG"] = "法术伤害(冰霜)",
        ["SHADOWDMG"] = "法术伤害(暗影)",
        ["HOLYDMG"] = "法术伤害(神圣)",

        ["HP"] = "生命点数",
        ["MP"] = "法力点数",

        ["HP5"] = "每5秒恢复生命值",
        ["MP5"] = "每5秒恢复法力值",
};

end
[/quote]
对以上2段求证.请给予帮助.

condywl 发表于 2007-9-25 19:23

上述对译按照 我现在掌握的资料翻译.
但部分数据不够全面 请大家帮忙.

biggates 发表于 2007-9-26 13:14

初级法力之油
次级法力之油
卓越法力之油
超级法力之油
初级巫师之油
次级巫师之油
巫师之油
卓越巫师之油
超级巫师之油

condywl 发表于 2007-9-26 21:48

这个暂时还没纳入计算范围

上边的数据 似乎不是很正确
我现在所能监视到的结果 完全不正确.

剜刀 发表于 2007-10-2 09:58

{ p = "%+(%d+) 法术强度", s = { "SPELLDMG", "HEAL" } },

似乎不是强度...

Kuso_EDKing 发表于 2008-1-15 11:08

法术强度,应该是法术能量

补上!

condywl 发表于 2008-4-6 09:03

更新了下
但是经过测试 还是有一些统计问题。

d9小猫 发表于 2008-4-7 09:57

楼主的毅力非同一般啊,我汉化了很久至今还有很多内容搞不定……
感觉上还是StatLogicLib统计的比较准确,所以放弃改用ExaminerX了

condywl 发表于 2008-4-7 15:35

没有测试观察防御战士

除错问题在 统计治疗偏高  法伤偏高

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